We’re looking for a Level Designer to join the team working on a new 11 bit studios unannounced project. You’ll help us shape a large, diverse world combining a mix of natural environments with human-made spaces, focused on exploration, survival and first-person traversal. We’re looking for someone who enjoys exploring ideas, prototyping solutions and thinking about how to build engaging spaces at scale, rather than only working within already established patterns. This position requires working in a hybrid model in our Warsaw office. Your responsibilities:
Designing and iterating
open-world locations , from early greyboxes to final layouts,
Creating
natural environments and different biomes
that support exploration, clear navigation and
first-person traversal ,
Designing gameplay spaces around
survival mechanics , verticality, combat and environmental challenges,
Building varied locations using
modular and scalable solutions ,
Shaping both
outdoor and indoor spaces , including shelters, abandoned locations and cave systems,
Working closely with Environment Art, Tech Art and Game Design to turn prototypes into convincing and performant locations.
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