We are Far From Home, an independent indie studio whose goal is to create unforgettable action games with strong narrative elements and become a place for passionate game devs who want to have an actual impact on the games they create and the future of the studio. Our team consists of more than 20 open-minded individuals who prefer transparent communication, creativity in their work and direct collaboration . We believe that games should be developed first and foremost with players in mind, which is why our production model is based on close cooperation with the community . We also try to remember in our daily work that the gaming medium has become mature enough to become a tool to change the world for the better. Our first self published game , Forever Skies, a first-person post-apocalyptic survival game with an advanced flying base-building system, released in 2025, has sold over 500.000 copies so far, and is still being developed in post-launch support. As a result of the strong sales performance of our first game, we have already secured funds for the next game. Therefore we are looking for an experienced Gameplay Programmer to help us deliver it to the players. Your role:
Being a game developer with complex approach to game development process rather than working in tight specialization Prototyping and implementing gameplay mechanics, features, systems and tools in collaboration with an interdisciplinary team Caring about code quality - readability, robustness, and performance What we require:
Experience in game development industry as a Gameplay Programmer with at least one successfully released title Practical knowledge of UE 5 and Blueprints Experience with coding network in UE 5 Practical knowledge of C++ Practical knowledge of Gameplay Ability System Understanding players needs while designing gameplay mechanics Quick prototyping skills Good communication skills Mature and independent approach to work What additional skills we value:
Ability to build and maintain the engine tools and compilation pipelines Experience with game modding (reverse engineering, code injection) Interest in the gaming market, trends, awareness of new technologies. Ability to find and draw on references, find inspiration in other titles. Ability to work with objectives and a high-level vision Independency in creating tasks based on the above What we offer:
Stability, we are financially secure for years to come Experienced team built of gamedev veterans and enthusiasts B2B contract with a salary range 15 000 - 18 000 zł net + VAT Loyalty program based on company shares Bonus System based on sales Personal Development Program Private Healthcare and Multisport Remote work or possibility to work from our Wrocław office Autonomous decision making Influence on the company future and its next projects Far From Home
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