Level Artist

Level Artist

Stacjonarnie
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Overview We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.

Responsibilities

Become familiar with game design documents to understand environments, objects, atmospheres, story, and style in order to build levels

Follow references, concepts, and art direction, while also taking initiative to push the work further independently

Participate in the search for precise graphic references specific to assets marked for production

Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and data updating processes in the engine, and follow all instructions

Create architectural elements for the level when needed and implement them

Create documents that list and present the graphical content of levels (objects, environments, atmosphere, lighting, styles, etc.)

Act as production and artistic support for the Lead Level Artist

Help estimate, after assessing level content with the PM and Lead, the modeling effort, working time, and task planning per priority and per level

Establish modeling and texture needs, place orders with map 3D artists, and follow up on progress and quality with the PM and External Art Manager

Integrate produced objects and textures into the level

Optimize maps (e.g. adjusting the size of pieces according to gameplay situations) after assessment with the Level Designer

Participate in setting object properties in the map (e.g. movement, collision, lighting effects, SFX, sound, etc.)

Oversee the debug process for all levels

Verify map quality once imported into the game and make necessary improvements

Qualifications

Knowledge of PBR and physically based material standards

Understanding of the basic composition of architecture and nature

Knowledge of material optimization for real-time engines

Knowledge of level optimization for real-time engines

Advanced modeling skills

Knowledge of material blending systems

Proficiency in Unreal Engine, Substance Painter/Designer and any digital content creation software

Good eye for appropriate Art style and detail

Shipped titles in a similar role

Excellent communication, interpersonal, and organizational skills

Benefits

Medical Care package

MyCafeteria system - including Multisport card and more

Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling

English or Polish language classes

Sensibly flexible working hours

Breakfasts, snacks and fruits available during the day, tea and coffee machines

Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings

Role Information:

EN

Studio:

Sperasoft

Location:

Europe, Poland, Krakow/Warsaw

Service:

Create

Employment Type:

Full-time, permanent

Working Pattern:

Hybrid

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Level Artist – pracodawca: Sperasoft

Sperasoft Kraków to doskonały pracodawca, który oferuje elastyczne godziny pracy oraz możliwość nauki języka angielskiego i polskiego. Nasza kultura pracy opiera się na współpracy i innowacyjności, a pracownicy mają liczne możliwości rozwoju zawodowego w dynamicznym środowisku gier. Dodatkowo, praca w międzynarodowym zespole QA pozwala na zdobycie cennego doświadczenia i rozwijanie umiejętności w branży gier.

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Zespół rekrutacyjny Sperasoft