# AnimatorSide Inc.Posted: 8 days agoWork mode: RemoteLocation: Poland, Europe | Florida, United States, North America | Portugal, Europe | São Paulo, Brazil, South America | Hyderabad, India, South AsiaApplyMore on WorkinGames:All jobs at Side Inc.·Animator jobs·Jobs in Poland## Description**Position: Motion Capture Animator****Work structure: Remote, within 6 hours time zone difference to Poland****Contract duration: 9-12 months****Start date: As soon as possible**At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.**What you will be doing:**Data Cleaning & Tracking* Identify, label, and track raw point-cloud data from studio shoots, manually fixing marker swaps or mislabeled tracking points.* Reconstruct missing data points caused by actor occlusions (e.g., when a limb is hidden from cameras) using interpolation, smoothing algorithms, or reference footage.* Remove jitter, spikes, and artifacts from raw tracking curves while preserving the subtle nuances and weight of the original performance.Skeletal Solving & Retargeting* Solve processed marker data onto 3D character rigs, ensuring the performance translates accurately despite proportional differences between the actor and the 3D model.* Correct structural clipping, stabilize feet to eliminate floor-sliding, and fix basic posture/interaction anomalies.* Sync cleaned data with reference video to ensure the digital character perfectly retains the actor's emotional intent, timing, and weight distribution.Pipeline & Organization* Meet strict production deadlines to ensure a steady stream of clean data is handed off to the character animation and cinematic layout teams.* Fix all structural issues introduced during retargeting, including hand/foot sliding, floor penetration, clipping (limbs passing through clothing/body), and unnatural joint stretching.* Apply traditional keyframe animation layers to amplify poses, sharpen timing, fix off-balance center-of-gravity issues, and push the performance to match stylized or cinematic art directions.* Adjust animation curves to ensure flawless contact and interaction with virtual props, weapons, vehicles, and uneven terrain geometry.**What we are looking for:**Technical Skills & Experience* Advanced proficiency in data-cleanup and retargeting software, such as Autodesk MotionBuilder and Vicon Shogun Post* Solid understanding of Autodesk Maya and how animation curves function within engines like Unreal Engine or Unity.* A deep understanding of human anatomy, weight distribution, and realistic movement to accurately infer missing data.* Experience: 3–5 years of experience in a cleanup, tracking within video games production.Soft Skills & Core Competencies* Exceptional patience and attention to detail for handling repetitive, meticulous vector data manipulation.* Ability to visually reconstruct complex movements when large chunks of camera data are missing.* Highly organized workflow to efficiently handle large volumes of performance files under tight schedule constraints.* Advanced proficiency in traditional 3D keyframe animation, with a deep understanding of animation curves, graph editors, Euler angles, and gimbal lock resolution.* Solid command of weight, anticipation, staging, arcs, and secondary action to naturally enhance captured data without making it look \"floaty\" or robotic.* Deep understanding of Forward Kinematics (FK) and Inverse Kinematics (IK) systems, and how character rigs behave when handling external constraints.* Ability to interpret a director’s creative notes and translate performance critiques into technical animation adjustments.* Knowing exactly when to preserve the organic nuance of the actor's performance and when to overwrite it with keyframes for the sake of gameplay responsiveness or cinematic clarity.**About Side**
*Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.**Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.**Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.*
Animator in Katowice – pracodawca: WorkinGames
CD Projekt Red to doskonały pracodawca, który oferuje wyjątkowe możliwości rozwoju zawodowego w dynamicznym i kreatywnym środowisku. Pracując w Warszawie, zyskujesz dostęp do szerokiego wachlarza benefitów, takich jak prywatna opieka medyczna, wsparcie w relokacji oraz programy dla rodziców, co sprawia, że praca tutaj jest nie tylko satysfakcjonująca, ale także komfortowa i przyjazna dla pracowników. Dodatkowo, międzynarodowa atmosfera oraz liczne wydarzenia integracyjne sprzyjają budowaniu relacji i wspólnej pasji do gier.